﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.Rendering;

public class CustomRenderPipeline : RenderPipeline
{
    CameraRenderer _cameraRenderer = new CameraRenderer();
    protected override void Render(ScriptableRenderContext context, Camera[] cameras)
    {
        foreach (var camera in cameras)
        {
            _cameraRenderer.Render(context, camera);
        }

    }
}